Welcome to the hideout, a warehouse being used by a gang to smuggle arms.
Inspired by The Ascent, the idea was to make a small isometric game environment. However, to finish in a reasonable time, I descoped a few times to prioritise quality over quantity.
The aim of this project was to create a densely populated scene that tells a story, built with sourced assets to be time efficient and make the most of free tools available to me.
All assets are from Megascans, except for the gun, vice and drill, which are from a previous project. I think I'll add to this in the future because I enjoy adding story to my environments.